It’s a Trap!: (l to r) Zoey (Taylor Russell), Jason (Jay Ellis), Ben (Logan Miller) and Mike (Tyler Labine) navigate puzzles in Escape Room. David Bloomer/Sony Pictures Entertainment hide caption toggle caption David Bloomer/Sony Pictures EntertainmentIt’s a Trap!: (l to r) Zoey (Taylor Russell), Jason (Jay Ellis), Ben (Logan Miller) and Mike (Tyler Labine) navigate puzzles in Escape Room.David Bloomer/Sony Pictures Entertainment In the early-to-mid 2000s, mainstream horror was dominated by series like Saw, Hostel, and Final Destination, each telling stories of torture and mechanized death that mostly repulsed critics, but reflected the darkening mood of the country more than other studio films dared. Look past their can-you-top-this grisliness and they tap into the common fear that young people have no control over their own destiny, that they’ve given themselves over to some faceless, malevolent force that’s really pulling the strings. When the haunted-house cycle eventually took over, starting with Paranormal Activity, at least there was the possibility of expelling demons from your life. But for a few years, audiences were freaked out by their own sense of powerlessness. watch aquaman Escape Room is a throwback without the bite, a bloodless PG-13 thriller that recalls the mechanized horror trend while sanding off its serrated edges. Blowing up the brainteaser video games like Myst and real-life escape games, the film has new fears to evoke — like surveillance and the corporate plundering of our most personal secrets — but it’s mostly about picking off the players one by one. It imagines the world as a high-tech death trap and dutifully sets about thinning the herd. Taking a page or two — or most of the script, really — from David Fincher’s The Game, Escape Room invites six strangers to an immersive adventure conducted by a mysterious company with seemingly limitless resources. And as with Michael Douglas’ hero in the Fincher film, the game is offered as a gift to relieve them from the stress that dominates their lives. If any of them make it through the maze successfully, they win a cool $10,000, but just the experience itself stands to be a benefit to people who are anxious to get out of their heads for a few hours. Who are they to question an Escheresque box of dubious origin?